Fifty-five snowmen stand between the ramp and the wall, each worth $10 plus smash bonuses, each rebuilt fresh every morning. Most players ignore them. Wrecker pilots farm them — and for a few key days in the mid-game, the snowman line out-earns the coin band.

Why snowmen pay

Snowmen have 100 HP and your smash damage is speed × payload × 0.35. With even a mid-level payload, most snowmen die in one hit. Chain ten in a flight and that's $100 before you've counted the smash bonuses in your end-of-day report — and unlike coins, snowmen sit in a perfectly straight line at ground level. No hunting required.

The Wrecker build

  • Payload 3 (Anvil) — the core. One-shots snowmen at moderate speed.
  • Sled 3+ — you live at low altitude, so launch speed matters more than usual.
  • Glider 2 — just enough lift to skim, not soar.
  • Rocket 2, Fuel 2 — short bursts to recover speed after each smash.

Flying the low line

The snowman line is flown at under 60m of altitude — basically hedge-trimming height. Each smash costs you ~12% of your speed and pops you slightly upward, so the rhythm is: smash, dip the nose, short boost, smash again. Ride that rhythm and you can clear 8–12 snowmen before your speed finally gives out.

☃️ Warning
Every smash slows you down, so the Wrecker build trades distance for cash. Don't fly it on days you're testing your max range — and retire it completely once you're in wall-attack mode, where preserving speed is everything.

When to run it

The Wrecker shines in the Day 5–8 window: your payload purchases are cheap, coins alone feel slow, and you need a cash spike to afford the expensive Rocket 3–4 levels. Run the low line for two or three days, bank the windfall, then convert back to a cruise build. The snowmen will be rebuilt tomorrow. They always are. ☃️